A deceptively simple edge-colouring duel where a draw is impossible, someone always builds the losing triangle first.
Six dots sit in a hexagon with all fifteen connecting edges drawn faintly. Players take turns claiming one uncoloured edge in their own colour. The trap: complete a triangle of three dots all in YOUR colour and you lose.
Sim is a paper-and-pencil game that exists mainly because of a theorem. Six dots are drawn and every pair is joined, giving fifteen lines; two players take turns colouring a line in their own colour, and whoever completes a triangle of their colour loses.
The theorem is what makes it interesting. Ramsey theory proves that any two-colouring of those fifteen edges must contain a monochromatic triangle — so a drawn game is not merely rare, it is impossible. Someone always loses.
That converts the whole game into an exercise in delay. Neither player can aim to survive; each can only try to force the other into having no safe line left, which usually happens abruptly and several moves after the position was already decided.
Sim is a classic public-domain graph-colouring game proven to always have a winner. This is an original, free browser version with three CPU strengths plus hotseat and online play.