Tafl Tunnels

The ancient asymmetric siege gets an escape hatch, the king can dig his way out, but only twice.

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An asymmetric Norse board game on a seven-by-seven grid. The attackers outnumber the defenders two to one and move first, trying to capture the king; the king's side is trying to walk him to any corner. On top of that base game the king alone can dig — a one-use tunnel that lets him leave a position the attackers thought they had closed.

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Origins

The asymmetry is genuinely ancient. Tafl games were played across Northern Europe — Norway, Sweden, Denmark, Iceland, Britain, Ireland and Sápmi — with two armies of uneven numbers, attackers hunting a king and the king's side running for the edge. Chess supplanted them in the 12th century.

The original addition is that the king alone can dig: one tunnel, once per game, out of a position the attackers believed was sealed.

Attackers in tafl win by closing a net, and their whole plan is built on the certainty that a closed square stays closed. One escape hatch means no encirclement is ever finished, which forces the larger army to commit to a second ring it cannot really afford.

About Tafl Tunnels

Tafl Tunnels adds a one-use burrowing twist to the classic asymmetric Norse siege game. It is an original free browser game made in-house for PlayPendium.

A free, original browser game on PlayPendium. No download, no install.

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