A mind-bending abstract with a wicked twist, your opponent chooses the piece you must place, and you score by lining up four that share a single trait.
Quartet is played on a 4×4 board with a set of distinct pieces, each carrying several traits, tall or short, light or dark, round or square, hollow or solid. The catch: you don't choose your own piece. Your opponent hands you the piece you must place, and then you hand them theirs.
You win the instant any row, column, or diagonal is completed by four pieces that all share at least one trait, and it doesn't matter who placed them. That means you can win with a piece your opponent unwittingly gave you.
This is Quarto, invented by the Swiss mathematician Blaise Muller and published by Gigamic: a 4×4 board, sixteen pieces each carrying four binary traits, and a line of four sharing any one trait wins.
Its famous rule is the one preserved here — you do not choose your own piece. Your opponent hands it to you.
That single rule is what makes the game unusual among abstract games. There is one shared set of pieces rather than a set each, so there is no "your material" and "mine"; every handover is both a move and a gift, and the hard part is finding a piece that gives away nothing.
Quartet reimagines the give-your-opponent-their-piece genre of trait-matching abstracts, where the hardest decision is which piece to surrender. This is an original, free browser version with three computer levels, pass-and-play, and live online matches, no download or sign-up.