Draw five cards and the shape of your poker hand becomes the shape of your attack, flush a lane, straight a row.
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How to play
Enemies advance down lanes toward your base, and your weapon is a poker hand. Each wave you draw five cards with one redraw, and the category you end up with decides the SHAPE your attack takes across the battlefield — not simply how much damage you do. You then choose where to place that shape.
The board is a grid of lanes across and rows deep, with row zero nearest your base.
Each hand category maps to its own geometric stamp of affected cells plus a base damage.
You pick an anchor lane, and for some shapes a row, and the stamp is applied from there.
So a modest hand in the right place can outperform a strong hand in the wrong one.
Enemies spawn at the back of lanes with seeded health and speed, and advance each turn.
It is turn-based throughout — nothing moves while you are deciding.
Controls
Desktop: click cards to hold, hover or click a grid cell to aim, then click Redraw and FIRE.
Phone & tablet: tap cards to hold and tap a cell to aim, every action is pointer-driven.
Game modes
Daily: one shared seed per difficulty, ranked on the global leaderboard.
Practice: fresh random sieges on demand.
Difficulty: Easy, Normal or Hard scale base health, wave count and enemy strength.
Tips & strategy
Hold for shape, not for strength. The redraw should be chasing the pattern that covers the lanes you are losing, which is not always the better poker hand.
Learn which categories are wide and which are deep. A shape that sweeps several lanes answers a broad wave; one that reaches far back answers a fast runner.
Anchor placement is most of your damage. The same hand fired one lane over can miss almost everything.
Deal with depth early. An enemy near row zero is about to cost you, and shapes that reach the back are wasted on it.
Because nothing moves while you think, there is no reason to rush the anchor — count the cells the stamp will actually cover before firing.
Origins
An original defence game whose ammunition is a poker hand. Five cards, one redraw, and the category you end up with decides not how much damage you do but what shape it takes.
That mapping is the whole design. A flush runs down a lane, a straight sweeps a row, and so on — so hand rankings stop describing value and start describing geometry, which is not what they were built to do.
It makes the redraw the real decision. In poker you chase the strongest hand available; here you chase the hand whose shape matches where the enemies actually are, and a modest pair aimed correctly beats a flush pointed at an empty lane.
About Poker Siege
Poker Siege fuses lane defense with draw poker, so building the right five-card hand is the same act as choosing your weapon's footprint on the battlefield. It's an original free browser game on PlayPendium with daily and practice modes across three difficulties.
A free, original browser game on PlayPendium. No download, no install.