Five-dice poker turned roguelike climb, your dice are your character sheet, and you reforge them between floors to keep ascending.
Each floor is a six-slot scorecard with a target score. Roll five dice, lock the ones you like, reroll up to twice, then bank the result into a category to end the turn. Beat the floor's target to climb; fall short and the run ends.
The scorecard is Yahtzee's exactly: five dice, up to three rolls a turn, and categories that can each be used only once. Edwin S. Lowe marketed it under that name in 1956, itself a development of older dice games including Yacht and Generala.
What is grafted on is the roguelike run: each floor sets a target score, beating it climbs, and missing it ends the run.
That single change fixes Yahtzee's known weakness. In the original a wasted category is a small arithmetic loss you carry to the end; against a floor target it can kill you immediately, so the decision that was always the interesting one — where to spend a mediocre roll — finally has teeth.
Pipsmith reimagines the classic five-dice category-scoring game as a roguelike tower climb, where upgrading your dice between floors is the whole strategy. It is an original, free browser game built in-house for PlayPendium.