Build rummy melds in a falling column where position is everything, a set scores only if it's physically together.
Was this fun?
How to play
Gin Rummy's melds — three or more of a kind, or runs in suit — but your hand is an ordered vertical column rather than a loose fan of cards. A meld only counts if its cards are physically next to each other in that column, so arranging your hand is not tidying, it is the game.
Cards occupy slots in a settled column, and the order is part of the position.
A set or run scores only when its cards occupy adjacent slots.
Anything not in a contiguous meld counts as deadwood against you.
Aces are low, so A-2-3 is a run and Q-K-A is not.
A hand that would be fully melded in ordinary Gin can be worth nothing here if it is badly ordered.
Controls
Desktop: click the stock or discard to draw, click a slot to place, click to select, then Discard or Knock
Phone & tablet: full touch support, every action is a tap
Game modes
Daily: a seeded deal for all players
Practice: random deals
Online multiplayer against another person
Tips & strategy
Arrange before you draw. A card that completes a meld is worthless if it lands where it breaks the column apart.
Keep your melds at the ends of the column. Adjacency is fragile in the middle, where a single settled card can split a run in two.
Prefer one long contiguous meld over two short ones that cannot both stay adjacent.
Count deadwood by position, not by card. A low card stranded between two melds costs you more than a high card sitting at the bottom.
When in doubt, keep the hand compact. Space in the column is what lets you reorder later.
Origins
The melds are gin rummy's: three or more of a kind, or runs in a suit. Nothing about what counts as a set has changed.
What has changed is that your hand has geometry. Instead of a loose fan you can rearrange freely, the cards sit in an ordered vertical column, and a meld only scores if its cards are physically adjacent in it.
That turns a game of recognition into a game of arrangement. In gin rummy, spotting the meld is the skill and holding it is free. Here you can see a run perfectly well and still be unable to score it, because two of its cards are separated by a third you cannot move out of the way.
About Gin Gravity
Gin Gravity fuses a classic two-player rummy with a column-stacking gravity puzzle. It is an original free browser card game made in-house for PlayPendium.
A free, original browser game on PlayPendium. No download, no install.