The family favourite also called Kings in the Corner: build piles down in alternating colours, start the corners with Kings, and be the first to play every card in your hand.
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How to play
King's Corners is played with one 52-card deck, Kings high and Aces low. Here you play against three computer players, taking turns clockwise. Everyone is dealt seven cards, and the rest form a face-down stock in the middle. Four cards are turned up North, East, South and West of the stock to start four piles. The four corners stay empty.
On your turn you may make as many of these moves as you like, in any order:
Play a card from your hand onto a pile. It must be one rank lower and the opposite colour of the pile's top card: a red 9 on a black 10, then a black 8, and so on.
Put a King from your hand into an empty corner to start a new pile there. Only Kings can start a corner.
Move a whole pile onto another pile, if the bottom card of the pile you move is one rank lower and the opposite colour of the other pile's top card.
Play any card into a North, East, South or West space that has been emptied by moving its pile.
Then draw one card from the stock to end your turn. If you can't or don't want to play, you just draw.
The hand ends when someone plays their last card. Everyone else scores penalty points for the cards left in their hand: 10 for a King and 1 for any other card. If the stock runs out and nobody can play, the hand ends at an impasse.
Hands are played until someone reaches 25 penalty points. The player with the lowest total wins.
Controls
Tap a card in your hand, then tap a pile it fits on. Piles it can go on are outlined in gold.
To move a pile, tap it, then tap the pile to move it onto.
Each pile shows its top card, with its bottom card peeking out above it, since a pile move depends on the bottom card. The small number is how many cards the pile holds.
Tap Draw & end turn when you're done. The computer players then take their turns.
Game modes
Daily: everyone gets the same deals each day.
New Game: a fresh game with new deals.
Tips & strategy
Get rid of Kings as soon as you can. A King left in your hand costs 10 points, and only an empty corner can take it.
Look for pile moves before you play from your hand. Moving a pile frees a space where you can play any card at all.
When you fill an empty space, use a high card that you can build on from your own hand, so the space keeps paying off.
Aces are dead ends: nothing can go on them. Playing one is still worth it, because it's a card out of your hand.
Origins
Kings in the Corner, also called King's Corners or Kings Corners, is a North American family game. Pagat.com notes that it is quite popular in North America but rarely features in American card game books. Its name comes from the corner piles, which can only be started with a King.
Wikipedia classes it as a multi-player patience: the layout of piles built down in alternating colours is the same idea as in solitaire games such as Klondike, but here everyone plays on one shared layout and races to empty their hand. We haven't found a reliable source for when or where the game was first played.
Families play many variations, and pagat lists several scoring systems. The rules here follow pagat's main description, including its penalty scoring of 10 for a King and 1 for other cards, with a target of 25.
About King's Corners
King's Corners is a free browser version of the family card game, played against three computer players, with a daily game and online leaderboards. There's nothing to download and no sign-up.
A free, original browser game on PlayPendium. No download, no install.