A game of nerve and lies: roll two dice in secret, announce a value at least as high as the last claim, and dare the next player to call your bluff.
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How to play
You roll two dice in secret and announce a value that must be at least as high as the previous announcement — and you are free to lie about what you actually rolled. The next player either believes you, and must then announce something strictly higher, or calls you a liar and the roll is revealed.
Announcements only ever go up, so believing a high claim means you must beat it.
On a call, the announcer's real roll is revealed and compared to what they claimed.
If the real roll ranks at or above the announcement, the CALLER loses a life — even if the announcer had lied downward.
Only if the real roll is genuinely lower does the announcer lose the life.
Mia, a roll of two and one, is the highest value there is, and calling a true Mia costs two lives.
Lose all your lives and you are out; the last player standing wins.
Controls
Desktop: click Roll, pick a value on the announce wheel and click Announce, or click Believe / Call Liar.
Phone & tablet: tap the same on-screen buttons and value wheel, no keyboard needed.
Game modes
vs CPU at Easy, Medium or Hard.
Hotseat for 2 to 4 players with a pass-the-device privacy curtain.
Online play, plus a daily seeded game or endless practice.
Tips & strategy
Remember which way the call resolves. A caller who is wrong pays, so calling is not a free way to check — this is the rule most new players have backwards.
Believing is often the safer error. It costs nothing immediately; it only obliges you to announce higher.
Bluff just above the previous claim, not far above. A small lie is hard to distinguish from a real roll and leaves you room later.
Be very careful calling Mia. If it is true you lose two lives at once, which is why a bold Mia claim so often goes unchallenged.
Watch who is nearly out. A player on their last life must call or believe far more conservatively, and that is exploitable.
Origins
Mia is a folk game, which is to say nobody wrote it down until long after people were playing it, and no origin story survives that is worth repeating as fact.
What can be said is where it sits. It belongs beside liar's dice in the small family of games where the dice are almost incidental: two dice, a cup, and the requirement that you announce a result which may or may not be the one you rolled.
The structure is unusually tight. Each player holds a handful of lives, every turn forces a choice between telling the truth, lying, or calling the previous player a liar, and being wrong costs a life either way. There is no board, no score and nothing to build — only the reading of other people.
About Mia
Mia is a traditional public-domain dice bluffing game. This is an original, free browser version with three CPU levels, local hotseat for up to four and online play.
A free, original browser game on PlayPendium. No download, no install.