Circle the rim of a geometric tube, blast the enemies clawing up the lanes, and hold back a rising flood.
You skim around the rim of a segmented tube, firing down its lanes at enemies that climb toward your edge. There's a twist: the tube is flooding from below. Every kill drains the fluid a notch, but every enemy that reaches the rim raises it, and if the surface touches your rim, you drown. Keep clearing to stay above water.
Funnel draws on Tempest, released by Atari in 1981 and designed by Dave Theurer, who had made Missile Command the year before. You ride the rim of a geometric well drawn in glowing vector lines, firing down its lanes at things climbing toward you.
The spinner control is what people remember: a free-spinning knob with no centre, so the player's hand, not a stick, sets the speed. The Superzapper clears the screen once per level and then, weakly, once more — a resource that punishes panic. Tempest also let players choose a higher starting level, which was unusual, and made it one of the first arcade games that respected a good player's time.
Funnel is an original take on the geometric-tube shooter genre, with a flooding-survival twist, free to play in your browser.