It looks like checkers, but you don't pick a piece freely, a hand of three cards decides which pieces may move, so you play the hand you're dealt, not the board you want.
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How to play
Underneath this is ordinary draughts, played on the dark squares of an eight-by-eight board with captures compulsory. On top of it sits a deck of cards that decides which of your pieces you are allowed to move at all — so the best move on the board is frequently not a move you are holding.
Men move and capture one square diagonally forward; kings move both ways.
Captures are mandatory. If a jump is available you must take it.
A multi-jump must be played out in full once begun.
A man crowned by reaching the back rank on a jump ends the turn there.
The card layer restricts which piece may move, so your options are the intersection of what is legal and what you can play.
Game modes
Versus CPU: Easy, Medium or Hard opponents.
2-player: pass-and-play on one device.
Online: host an invite, join with a code, or quick-match a stranger.
Seeding: pick Random deals or a shared Daily deck.
Controls
Desktop: click a card, then click a highlighted piece and its destination square.
Phone & tablet: tap a card, then tap the piece and square, fully touch-friendly.
Tips & strategy
Mandatory capture is a weapon. Offering a piece forces the reply, and with cards restricting your opponent's choices a forced jump can be far more damaging than usual.
Play the board you will be able to reach, not the one you want. A strong formation you have no card to move is not a strong formation.
Multi-jumps are where cards matter least — once the sequence starts it plays out in full regardless.
Keep more than one piece playable. Concentrating your position into pieces you rarely draw is how you end up with only bad legal moves.
Crowning ends the turn, so a jump that crowns is also a jump that stops — plan the position you are leaving behind.
Origins
Underneath is draughts with compulsory captures, on the dark squares of an eight-by-eight board.
On top is a hand of cards deciding which pieces you may move at all — so the best move on the board is frequently not one you are holding.
Compulsory capture is what makes draughts sharp; it means a good sacrifice forces a reply. Gating which pieces can move takes the force out of it, because the opponent may simply be unable to comply, and a tactic that cannot be forced is only a suggestion.
About Draught Deck
Draught Deck fuses the traditional board game of checkers (draughts) with a card-driven movement constraint, adding deck-building tension to a centuries-old game. It is an original, free browser game on PlayPendium.
A free, original browser game on PlayPendium. No download, no install.