Defend the Core, then watch your run play back, every wave you clear becomes a translucent Echo that fights beside you forever.
You are the defense. Move around the Core and auto-fire at the enemies pouring in each wave. Clear a wave and your run is recorded, keep it as an Echo and a ghost of your past self will replay those exact moves in every wave that follows. Stack up to six Echoes and a whole squad of former selves fights alongside you while you focus on the new threats.
You are the tower — moving around the Core and firing — which is already a departure from tower defence. The original element is what happens after a wave: your run is recorded, and a ghost of your past self replays those exact moves in every wave that follows.
Racing games have used the replayed ghost since Super Mario Kart in 1992, but as a benchmark to beat. The recorded self as a collaborator is a puzzle-game idea, worked out most clearly in The Misadventures of P.B. Winterbottom (The Odd Gentlemen, 2010), where clones repeat a recorded action and become platforms and helpers.
Stacking up to six of them makes every wave a message to your future. A lazy clear is a weak echo you are stuck with, so the strongest play is to move as though somebody who needs the help is watching — because they are.
Echo Loop is an original free browser game that twists the tower-defense genre with a time-replay hook: your saved runs become ghostly allies. Built in-house for PlayPendium, it runs entirely in your browser.