Everything in this bakery rots, so timing your bakes and sales is the whole game.
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How to play
You have ten days and fifty in cash. Each day you buy ingredients at that day's prices, bake them into goods, and sell what the town will take — then end the day, and everything you are still holding gets one day older. When an item's freshness reaches zero it spoils, disappears, and costs you a disposal fee of one per unit. Finishing with the most cash is the whole objective.
Ingredients keep for different lengths of time: sugar 8 days, flour 6, butter only 3.
Goods spoil faster than what they are made from — cookies keep 4 days, bread 3, cake just 2.
Recipes: bread takes 2 flour; a cookie takes 1 flour and 1 sugar; a cake takes 1 flour, 1 sugar and 1 butter.
Ingredients are bought in fixed bulk lots — flour and sugar four at a time, butter three.
The town has a demand cap per good per day. Anything you bake beyond it stays on the shelf and keeps ticking down.
A fridge is a one-time purchase of 30. It holds six units and roughly doubles how long they last.
Controls
Desktop: click buttons to buy, bake, sell, and end the day
Phone & tablet: full touch support, tap the buttons
Game modes
Daily: a seeded market shared by all players
Practice: a fresh random market
Tips & strategy
Cake is the tightest chain in the game. Butter lasts 3 days and the cake it becomes lasts 2, so you are paying for spoilage twice if you buy the butter before you have a buyer.
Bread is the safe money. It needs only flour, which keeps 6 days, and flour arrives in lots of four — exactly two loaves.
The fridge costs 30 of your starting 50. It only repays that if you are routinely holding stock overnight; if you sell out most days, it is 30 you could have spent on inventory.
Check the demand cap before you bake, not after. Baking ten of something the town wants three of converts good ingredients into disposal fees.
Ingredients are used oldest-first, so buying a fresh lot on top of an ageing one does not rescue the old one — it just means the new stock waits while the old stock is spent.
Butter is the one ingredient worth buying hand-to-mouth. Everything else tolerates being early.
Origins
This is a textbook problem wearing an apron. The newsvendor model is the standard operations-management treatment of a perishable product with fixed prices and uncertain demand: stock too little and you lose sales, stock too much and the surplus is worthless.
The original design makes shelf life visible and punitive — held stock ages daily, and an item that reaches zero freshness spoils and charges a disposal fee.
Adding the disposal fee is what makes it bite. In the classic model unsold stock is merely wasted; here it actively costs money to have been wrong, so over-ordering is not a missed opportunity but a debt.
About Decay Bakery
Decay Bakery is a tight resource-management sim built around spoilage and timing. It is an original free browser game made in-house for PlayPendium.
A free, original browser game on PlayPendium. No download, no install.