Stack blocks. Manage the tilt.
Tip past 45° and it's over.
The unforgiving board, the ship lists faster and harder, so one sloppy container can roll you straight over.
The high-difficulty cargo-balance challenge. The rules are the same, drop containers, clear lines, keep the hold level, but the ship reacts far more sharply to imbalance. The list builds quickly and the recovery window is short, so precision matters on every single piece.
The Keel cargo-balance game with the tolerances tightened — the ship lists faster and further, so a single careless container can roll you.
Difficulty here is not more pieces or less time but less forgiveness. The same board that is comfortable in Open Water becomes unstable because the margin between a slight heel and a capsize has narrowed.
That is an unusual difficulty knob. Most arcade games get harder by speeding up; this one gets harder by making your existing mistakes matter more, which punishes sloppiness rather than slowness.
Further reading: Half Again as Much Sea
Keel: Heavy Seas is the original hard-mode entry in the Keel series, fusing falling-block puzzling with a punishing balance mechanic, a free browser game for veterans.
The rule is one multiplication. What it changes is the amount of time you have to notice you were wrong.