Stack blocks. Manage the tilt.
Tip past 45° and it's over.
No pauses, no mercy, a fresh container drops on a timer whether you're ready or not, and the ship still has to stay level.
A relentless take on the cargo-balance game. Containers keep arriving on a steady clock, so you can never stop to think, you must place, rotate and clear under constant pressure while keeping the ship's weight even. Fall behind and the hold fills or the deck tips.
The Keel balance problem with the pause removed. Containers arrive on a timer whether or not you have decided what to do with the last one.
Every other mode in the family is a thinking game that happens to involve physics. This one takes away deliberation and leaves the physics running.
The result is a different skill entirely: not finding the best placement but having a good-enough placement already in mind when the next piece lands. It rewards prepared habits over calculation.
Keel: Squall is an original high-pressure entry in the Keel series, blending falling-block line-clearing with a balance mechanic and a relentless drop timer, a free browser game.