Eat the dots and the path behind you closes for good, one wrong turn and you're trapped.
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How to play
You clear a maze of pellets, but the maze does not stay behind you. The instant you step off a cell you ate from, that cell seals into a permanent wall — so the corridor collapses one square at a time as you eat, and the route you came in by is usually gone.
Only cells you actually ate a pellet from seal. Plain corridor you merely walked across stays open.
Sealed cells cannot be re-entered by anyone, so you are steadily shrinking your own board.
A power pellet reopens the most recently sealed cells, handing you back an escape route.
It also frightens the ghosts for a number of your steps, during which stepping onto one eats it.
An eaten ghost returns home and comes back after a delay.
Controls
Desktop: arrow keys or WASD to move
Phone & tablet: swipe to turn, or use the on-screen D-pad
Game modes
Daily: a seeded 13x13 maze
Practice: a random maze
A set of handcrafted named puzzle mazes
Tips & strategy
Eat toward open space, never into a pocket. A dead end you eat your way into is a dead end with the door bricked up behind you.
The power pellet is a door, not a weapon. Its most valuable effect is reopening the corridor you sealed, and using it purely to chase ghosts wastes that.
Clear the edges and awkward corners early, while you still have several ways back out of them.
Count your exits before you commit to a long run of pellets. Two routes out becomes one the moment you start eating.
Ghosts cannot pass sealed cells either, so a wall you create can protect you — provided you are on the right side of it.
Origins
Dot-eating in a maze is one of the classic arcade ideas, and this keeps it. What it removes is the ability to go back.
The path behind you closes permanently, so the maze is not a fixed board you learn but one you are actively consuming as you cross it.
That makes it a route-planning problem wearing an action game's clothes. Every junction is a commitment, and the failure state is not being caught but being sealed in — running out of board rather than running out of lives.
About One-Way Muncher
One-Way Muncher reinvents the maze-chase genre around a self-sealing labyrinth. It is an original free browser game built in-house for PlayPendium.
A free, original browser game on PlayPendium. No download, no install.