Deadbolt

Slide the blockers aside to clear a path for your piece to the exit, but every block runs on limited fuel.

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How to play

Slide the blocking pieces out of the way so the target piece can reach the exit on the right-hand edge. Horizontal pieces only move left and right, vertical ones only up and down — and on top of that each level layers on constraints that make most pieces less free than they look.

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What you'll learn

Deadbolt adds a fuel-budget twist to the sliding-block puzzle, rewarding planning ahead to free the key piece in fewer moves.

Origins

The layout is Rush Hour — invented by the Japanese puzzle designer Nob Yoshigahara in the 1970s, first sold in the United States in 1996, and manufactured by ThinkFun. Horizontal pieces move only left and right, vertical ones only up and down, and the target piece escapes at the right-hand edge.

The axis lock is the whole idea, and it is what separates Rush Hour from an ordinary sliding-block puzzle: a piece cannot be steered, only shoved along its own line.

This version layers on further constraints that make most pieces less free than they look. That presses on the parent's real difficulty, which is not finding the exit but discovering that the blocking piece must first move away from where you want it.

About Deadbolt

Deadbolt is an original, free browser game that adds a fuel-budget twist to the classic sliding-block puzzle. It is built in-house and plays in your browser.

A free, original browser game on PlayPendium. No download, no install.

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