WordChess

A wide-open 25×25 board where every tile you place is a small act of strategy.

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How to play

Build words by placing letter tiles from your rack onto a large 25×25 grid. Each new word has to connect to tiles already on the board, and special squares scattered across the grid multiply letter or word values, so where you play matters as much as what you play. Score the most points by the end of the game to win.

Controls
Game modes
Tips & strategy
Board squares

Premium squares scattered across the grid multiply your score, land letters on them to make a play pay off:

Origins

Laying letter tiles from a rack to build interlocking words on a premium-square grid is Scrabble, invented in 1931 by the American architect Alfred Mosher Butts, and behind it the crossword, whose modern form was popularised by the New York World in the 1910s.

The original change is scale: a 25×25 board rather than 15×15.

Board size is not a cosmetic choice in a tile game. Scrabble's tightness comes from a small grid where good squares are contested and the board closes up; a much larger one keeps openings available far longer, so play stays about construction rather than about denying the last bonus square.

About WordChess

WordChess is an original tile-laying word strategy game built in-house. It reimagines crossword-style word building on an extra-large grid with smart AI opponents, pass-and-play, and online matches, free to play in your browser.

A free, original browser game on PlayPendium. No download, no install.

Food for Thought
  1. How a computer picks a word

    Before the AI plays, it must find its move inside a haystack of a hundred and fifty thousand words, and then stop looking.

  2. Teaching a machine 149,000 words, in 22 languages

    A word game needs more than a list of legal strings. It needs to say what each one means, and meaning is the hardest thing to store.

  3. The Game With No Bad Draws

    Take the bag away from a word game and something disappears with it, the alibi, the miracle, and the whole drama of luck.

  4. The Mathematics of a Letter

    Q is worth ten points and E is worth one. That single fact hides a small theory of language, an argument about information, and a reason the game's tile set looks different in Spanish than in English.

  5. A Combinatorial Ocean

    Chess is our benchmark for depth. A quiet design choice gives WordChess a far larger space of possible games.

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