Whist

The classic English partnership trick-taking game: no bidding, just thirteen tricks, a turned-up trump and the race to 5 points.

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How to play

Four players play in two fixed partnerships, partners sitting opposite each other. You and North play against West and East. Each player gets 13 cards.

The dealer's last card is turned face up, and its suit is trump for the hand. It stays on show until the dealer plays to the first trick. The player to the dealer's left leads.

Follow suit if you can; if you can't, you may play any card. The highest trump wins the trick, or else the highest card of the suit led. Aces are high. The winner of each trick leads the next.

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Origins

Whist is a classic English trick-taking card game that was widely played in the 18th and 19th centuries. Its name comes from the 17th-century word whist (or wist), meaning quiet, silent or attentive, which is also the root of the modern word wistful.

In the 18th century, whist, played with a 52-card pack, superseded an older game called ruff and honours. In 1742 Edmond Hoyle published A Short Treatise on the Game of Whist, which became the standard text and rules for the game for the next hundred years.

In the early 1890s, whist was quickly replaced in the clubs by a new game called bridge, which grew out of it. The rules here are classic whist as described by pagat.com, without the optional scoring for honours.

About Whist

Whist is a free browser version of the classic English card game, with CPU partner and opponents, a new daily deal every day and online leaderboards. There's nothing to download and no sign-up.

A free, original browser game on PlayPendium. No download, no install.

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