Listen to a bar once, then tap it back on every subdivision pulse, the faint ghost dots, not just the loud notes.
The bar plays once with a count-in and metronome so you can hear it. Then a playhead sweeps across and you tap on every grid pulse: bright dots are the actual notes, faint dots are the in-between ghost subdivisions. The engine judges how close each tap lands.
Subdivide builds an even internal pulse by asking you to tap every subdivision of the beat.
Tapping every grid pulse while distinguishing the notes that sound from the ones that do not is subdivision — the internal counting underneath a bar of metre.
Hearing the bar first, then tapping the silent pulses too, is the original method.
Tapping the rests is what makes this teaching rather than testing. Rhythm is kept by feeling the pulses that are not played, which is why a player who taps only the notes loses the beat the moment the music thins out.
Subdivide is a rhythm trainer that builds an even internal pulse by asking you to tap every subdivision. It is an original, free browser game built in-house for PlayPendium.