Solitaire Spire

Klondike solitaire, climbed like a tower, clear each deal to ascend a floor and draft a relic that bends the rules.

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How to play

Solitaire Spire wraps classic Klondike solitaire in a roguelike climb. Each floor is a fresh deal: build the tableau columns down in alternating colours and build the four foundations up by suit from the Ace. Clear all 52 cards to the foundations and you ascend a floor, where you draft one of several relics that bend the rules for the rest of the run. Redeals are limited and shrink as you climb, so if you run dry with no legal move, the run ends.

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Origins

Each floor is Klondike played straight: tableau down in alternating colours, foundations up by suit, a King for an empty column.

What is original is what sits between the deals. Clearing a floor earns a relic that bends the rules for the rest of the climb, so the roguelike structure supplies what solitaire conspicuously lacks — consequences that carry from one deal to the next.

That answers the parent game's oldest complaint. Klondike deals are independent and perhaps one in six is unwinnable, which makes a loss feel arbitrary. Here a bad deal is a floor you were under-equipped for, and the relics you chose earlier are why.

About Solitaire Spire

Solitaire Spire reimagines traditional single-player patience as an ascending roguelike run, where every cleared deal earns a permanent, rule-bending relic. It is an original, free browser game built in-house for PlayPendium.

A free, original browser game on PlayPendium. No download, no install.

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