Defy gravity with a stuttering thruster and set your craft down without crashing.
Your lander is constantly pulled downward. Rotate to point your thruster and burn fuel to slow your fall and steady your angle, aiming to settle onto the landing pad gently and upright. Come in too fast, too steep, or off-target and you crash, and every burn drains a limited fuel tank.
Soft Landing harks back to Lunar Lander, which existed as a text program on minicomputers from 1969 — written by a high-school student, Jim Storer, in the months around the actual Moon landing — before Atari built it into a vector arcade cabinet in 1979.
The physics are the entire game and they are unforgiving in a specific way: thrust costs fuel, fuel is finite, and gravity never stops. Slowing down early wastes what you will need at the bottom, and slowing down late does not work at all. The arcade version let you buy more fuel mid-descent with another coin, which is either a design decision or a confession.
Soft Landing is an original take on the thrust-and-fuel gravity lander genre, free to play instantly in your browser.