Plant block-pieces on an 8x8 plot, point the sunlight where you want growth, and harvest a complete line once every plant in it has matured.
Photosynth blends block placement with living, growing pieces. You drop the front piece from a three-piece queue onto empty cells. After every placement each plant ages one stage and also creeps one cell toward the light. A row or column clears for points only when it is completely full AND every plant in it is mature.
Dropping pieces from a queue onto a grid and clearing full lines is the placement puzzle Tetris established.
The original change is that the pieces are alive. After every placement each plant ages one stage and creeps one cell toward the light — real plants do this, and the behaviour has a name: phototropism.
That makes the board move without you, and adds a second clear condition: a full line scores only if every plant in it is mature. So a row completed too early is worse than no row, and the correct play is often to leave a gap and wait.
Photosynth reimagines the line-clearing placement puzzle with organic, light-driven growth instead of static blocks. It is an original free browser game built in-house for PlayPendium.