Every fifteen, pair, run and go pushes your pawn deeper into a 121-hole dungeon, but trap holes lurk along the path, ready to knock you back and cost you a strike.
Play hand after hand of cribbage and let your score march your pawn down the 121-hole track. You're dealt six cards, lay two away to the crib, peg out your four against the house, then count the show, every point you earn is forward motion.
The counting is cribbage, unaltered: fifteens, pairs, runs and flushes, the crib built from both players' discards, and the pegboard track to 121.
The original part is what the board becomes. Sir John Suckling's pegboard, which exists to record a score, is reimagined as a dungeon corridor — your pawn's position on the track is literally where you are, and holes along it carry traps.
That gives cribbage's scoring an unfamiliar texture. In the parent game every point is equally good; here the track has geography, so a big hand that lands you on a trap hole can be worse than a modest one that steps past it.
Cribbage Crawl wraps the traditional card game of cribbage around a dungeon-crawl track, turning peg-scoring into a push-your-luck run past traps and rewards. It is an original, free browser game on PlayPendium.