Your soldiers are dice: the pip on each face is its move range and its attack power at once, so a good roll is range and damage in a single number.
Dice March is a turn-based tactics game with a roguelike push. Each of your dice-units shows a pip from 1 to 6 that doubles as its movement range and its attack power for the turn. Position your dice, strike adjacent foes for damage equal to the pip, then end the turn and the enemy AI advances. Clear a wave to face the next, and survive them all to win.
An original tactics game whose one idea is an elegant collision of two: the dice are the soldiers, and the pip showing is simultaneously how far that unit moves and how hard it hits.
Fusing those two numbers is what makes it a game rather than a theme. Every roll is a trade — a six can cross the board or hit for six, but not both — so a unit's strength and its reach are permanently in competition.
The roguelike structure around it supplies the pressure. Runs are short, losses are permanent, and a bad roll cannot be waited out, so the interesting decisions are about which of your dice you are prepared to spend badly this turn.
Dice March is an original free browser game that reimagines grid tactics with dice as units, making each turn a gamble between range, damage and survival. Built in-house for PlayPendium.