A wobbling, electrified operating table: lift each ailment out of its cavity without brushing the charged rim, and learn the body as you go.
Drag the tweezer tool to the highlighted cavity, always the most urgent case first, and release inside the clear centre to extract the ailment cleanly. Touch the charged, slowly wobbling edge and it buzzes: you lose that piece, but not the game. Every clean extraction reveals a real fact about a body system. Clear the patient with as few buzzes as possible.
Steady Hands slips anatomy and body-system facts between operations in a steady-hand extraction game.
Extracting an ailment with tweezers without touching the charged edge is Operation, the Milton Bradley game from 1965.
Requiring the most urgent case first is the original addition, and it is a real departure.
The parent game is pure dexterity with no order to its cavities. Adding triage makes it a decision as well as a steady hand — treating the most urgent first is the founding principle of emergency medicine, and it frequently means leaving something easier untouched.
Steady Hands is a steady-hand extraction game that slips in anatomy and body-system facts between operations. It's an original free browser game built for PlayPendium.