Flap to stay airborne and unhorse rival riders, whoever's lance rides higher wins the collision.
You ride a winged mount that only stays up if you keep flapping. Charge into enemy riders to joust: when two riders collide, the one whose lance is higher knocks the other down. Defeated foes drop eggs, sweep them up before they hatch into a new rider.
Sky Duel recreates Joust, released by Williams in 1982, in which you ride a flying ostrich and gain height by flapping — there is no thrust, only repeated presses, so flight is always slightly out of control.
Contests are decided by a single rule: when two riders collide, whoever is higher wins. That makes every encounter a race for altitude in the last half-second, and it makes the flapping mechanic the whole game rather than a control scheme. Two players share the field and can help or hunt each other, the lava at the bottom grows a hand that grabs the careless, and a pterodactyl eventually arrives to punish anyone stalling.
Skyduel is an original take on the aerial-jousting arcade genre, free to play in your browser solo or head-to-head.