Hold On

Resist the small reward in front of you and wait for the bigger one to grow, but know which rings to cash out and which are traps to withhold.

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How to play

A growing reward appears each round. On a GO ring, hold on as the payout climbs and cash out before the window closes; on a NO-GO ring, withhold, because cashing out is an inhibition error. Waiting past the green mark banks a willpower token, and hard rounds spend one to unlock the big payout.

Controls
Tips & strategy
What you'll learn

Hold On is a delayed-gratification game built around a go / no-go self-control task.

Origins

Holding on as a reward climbs on a GO ring, and withholding entirely on a NO-GO ring, is the go/no-go task crossed with delayed gratification.

Combining the two is the original design.

They test opposite failures. Go/no-go measures stopping a prepared response, while delayed gratification measures waiting through a growing temptation — and a game that alternates them catches the player who has learned to hold on but not to abstain.

About Hold On

Hold On is a delayed-gratification game built around a go / no-go self-control task. It's an original, free browser game made for PlayPendium.

A free, original browser game on PlayPendium. No download, no install.

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