Resist the small reward in front of you and wait for the bigger one to grow, but know which rings to cash out and which are traps to withhold.
A growing reward appears each round. On a GO ring, hold on as the payout climbs and cash out before the window closes; on a NO-GO ring, withhold, because cashing out is an inhibition error. Waiting past the green mark banks a willpower token, and hard rounds spend one to unlock the big payout.
Hold On is a delayed-gratification game built around a go / no-go self-control task.
Holding on as a reward climbs on a GO ring, and withholding entirely on a NO-GO ring, is the go/no-go task crossed with delayed gratification.
Combining the two is the original design.
They test opposite failures. Go/no-go measures stopping a prepared response, while delayed gratification measures waiting through a growing temptation — and a game that alternates them catches the player who has learned to hold on but not to abstain.
Hold On is a delayed-gratification game built around a go / no-go self-control task. It's an original, free browser game made for PlayPendium.