Halma

A race across the board where the long jump chains win it — leap your pieces over any others to land your whole camp in enemy territory first.

How to play

Each side has a camp of ten pieces in one corner. The goal is to be first to move every one of your pieces into the opposite corner — your opponent's camp. A piece may step to an adjacent empty square, or jump over any single neighboring piece (yours or theirs) into the empty square beyond.

Jumps can chain: from a landing square you may jump again, hopping clear across the board in a single turn. There are no captures — pieces you jump stay put.

Controls

Game modes

Tips & strategy

About Halma

Halma is a classic 19th-century board game of jumping and movement, the ancestor of many corner-to-corner race games. This is an original, free browser version with computer, two-player, and online play, ready instantly with no download or sign-up.

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