Hex Tide

Claim hex cells to forge an unbroken chain between your two sides, but the tide keeps flooding the board, so connect before the sea cuts you off.

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Hex Tide is the classic connection game played on a rhombic grid of hexagons, with a twist: a rising tide. Two sides take turns claiming a single empty cell. You win by completing one continuous chain of your cells linking your two edges of the board. Every few moves the sea floods a cell, telegraphed by a pulse, turning it into impassable water and shrinking the routes you can use.

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Origins

The connection game is Hex, invented by Piet Hein in 1942 and popularised by John Nash: claim cells on a rhombic hex grid, and link your two edges with one unbroken chain.

The original addition is a rising tide. Every few moves the sea floods a telegraphed cell and it becomes impassable.

Hex has a famous guarantee — it cannot be drawn, because a full board always contains exactly one winning chain. Removing cells as the game runs breaks that, and it changes the tempo: a route that is provably available is not necessarily available for long, so the correct move is often the slower-looking one that gets built before the water arrives.

About Hex Tide

Hex Tide is an original, free browser build that adds a flooding-tide mechanic to the classic two-sided connection game, with three CPU levels, local two-player, and online matches. No download or sign-up required.

A free, original browser game on PlayPendium. No download, no install.

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