Half-Shade

Half-fill cells with diagonal triangles until the clues are satisfied and the white that remains has settled into tidy rectangles.

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How to play

Black cells, some carrying a number, are fixed. Drop right-triangles into the white cells so two conditions hold together, leaving a single solved board you reach by logic.

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Origins

Two clue traditions meet here, and neither is the puzzle's whole rule set. Counting how many neighbours of a numbered cell are filled is the clue style of Minesweeper; requiring leftover space to resolve into clean rectangles is the idea behind Shikaku, the Nikoli puzzle whose object is dividing a grid into boxes.

The combination appears to be this game's own. A numbered black cell counts the triangle-filled cells among its orthogonal white neighbours, and every connected region of untriangled white must form a perfect rectangle.

Those two rules constrain each other in a way neither does alone. Satisfying a count is a local decision, while the rectangle rule is global — an L-shaped or jagged leftover region can never be valid — so the usual move is to add a triangle purely to square off a region, which the counting clue then has to accommodate.

About Half-Shade

Half-Shade is an original geometric logic puzzle that blends number-clue deduction with shape-fitting, rendered on a clean canvas board. It is free to play in your browser with daily and endless modes and nothing to install.

A free, original browser game on PlayPendium. No download, no install.

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