Tap a tiny coastline to life, raise little houses and watch a village quietly knit itself together.
A quiet town you build at your own pace. Click land to raise a house and click a house to take it away again — that is the whole interface. There is nothing to score and nothing to lose; the pleasure is in watching a scattering of separate cottages knit itself into a village as you fill the gaps between them.
Eaves is original, and its ancestry is the model village rather than the city-building game: the miniature landscape laid out and looked at, where the pleasure is in the arranging and nothing is being optimised.
The whole interface is two gestures. Click land to raise a house; click a house to take it away. There is no economy underneath, no population to satisfy and no failure state waiting for a bad decision.
That omission is deliberate and is what separates it from the genre it resembles. A city builder asks you to keep a system alive; this asks only whether you like where the houses sit, and lets the village knit itself together around your choices.
Eaves is an original relaxing town-building toy with no fail states, a calm, free browser sandbox about growing a small place to call home.