Bound, lift again in mid-air and float across the platforms, sweeping up all 24 bombs in the order their fuses light.
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How to play
Twenty-four bombs are scattered across floating platforms, but only one is ever live — the one with the lit fuse. Touching any other does nothing at all, so the level is a route problem: you must reach them strictly in order. The hero jumps to a variable height, and a tap of the jump while airborne gives a fresh upward lift: three of them per flight, refilled only when you land. Holding the jump still drifts you down slowly instead of dropping, and it is those mid-air lifts that put the upper platforms in reach.
Only the lit bomb can be collected. Each one you grab lights the next in the sequence.
Consecutive lit grabs build a chain, and each link in it is worth progressively more, so an unbroken run scores far above a scrappy one.
Every bomb you collect detonates. The blast carves a chunk out of nearby ledges and can cut a platform in two.
The same blast also leaves a small piece of debris behind, so the level is being both destroyed and rebuilt as you clear it.
Clearing the whole screen pays a large completion bonus on top of the chain.
Controls
Desktop: arrow keys or WASD to move, Space to jump, tap again in mid-air to lift, hold to float
Phone & tablet: on-screen buttons supported on touch devices
Tips & strategy
Read the whole fuse order before you move. The route is fixed for you, and the only decision left is how you travel it.
Remember that collecting is destructive. The platform you are standing on when a bomb goes off may not be the platform you need on the way back.
Glide rather than fall wherever you can. The long drifting descent is what turns an impossible gap into a routine one, and it costs nothing, unlike your three mid-air lifts, which only refill when you land.
Look ahead for ledges your own blasts will remove. A route that works in order one to twenty-four may be impossible by bomb eighteen because you demolished the way through at bomb six.
Debris left by a blast is real ground. Occasionally the only way onward is a ledge you created by accident.
Origins
Bomb Float revives Bomb Jack, released by Tehkan in 1984. Jack floats rather than falls: hold the jump and he glides, so you steer through the air instead of committing to an arc. The stage is a single screen scattered with bombs, and touching them all clears it.
The scoring is what makes it a puzzle. One bomb's fuse is always lit, and taking that one lights the next, so a player who collects in fuse order earns much more than a player who grabs the nearest one does. That turns every screen into a route-planning problem you solve while gliding, with enemies converging and the good route usually being the long way round.
Bomb Float is an original free browser take on the classic float-jump bomb-collecting platformer, with Easy/Normal/Hard difficulty. Play instantly, no install.
A free, original browser game on PlayPendium. No download, no install.
The float is in the title for a reason. It is the single verb that separates Bomb Jack from every other 1984 platformer, and the one Bomb Float builds its whole feel around.