Three Branches
Turn an idea into law by sequencing all three branches through every check and balance before support drains away.
How to play
You are handed a bill and three branch consoles. Only the branch whose turn it is can act, so you must pick the legal procedural move at each stage — introduce, mark up, vote, sign or veto — and route a vetoed bill into an override. Enact bills before their public-support timer empties.
- Choose the one legal action highlighted on the active branch each stage
- Override a veto with a two-thirds vote to keep a bill alive
- Remember a signed law can still be struck down by the courts
- Every action costs public support, so move efficiently
Controls
- Desktop: click the enabled action button on the branch consoles
- Phone & tablet: tap the highlighted branch actions
Tips & strategy
- Act in order — out-of-turn clicks waste time but the bill won't advance
- Watch the support meter; a clean, minimal sequence enacts more bills per round
- Easy, Medium and Hard change how forgiving the support timer is
What you'll learn
Three Branches teaches how a bill becomes law and how the branches check on one another, through procedure and sequencing.
- Skills: civics, branches of government, how a bill becomes law, checks and balances
- Best for: roughly grades 6–12 (ages 11+)
- For parents & teachers: how a bill becomes law, step by step.
About Three Branches
Three Branches is an original procedure-and-sequencing game that teaches how a bill becomes law and how the branches check one another. It is free to play in your browser with daily and practice rounds.
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