Turn an idea into law by sequencing all three branches through every check and balance before support drains away.
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How to play
You are handed a bill and three branch consoles. Only the branch whose turn it is can act, so you must pick the legal procedural move at each stage, introduce, mark up, vote, sign or veto, and route a vetoed bill into an override. Enact bills before their public-support timer empties.
Choose the one legal action highlighted on the active branch each stage
Override a veto with a two-thirds vote to keep a bill alive
Remember a signed law can still be struck down by the courts
Every action costs public support, so move efficiently
Controls
Desktop: click the enabled action button on the branch consoles
Phone & tablet: tap the highlighted branch actions
Tips & strategy
Act in order, out-of-turn clicks waste time but the bill won't advance
Watch the support meter; a clean, minimal sequence enacts more bills per round
Easy, Medium and Hard change how forgiving the support timer is
What you'll learn
Three Branches teaches how a bill becomes law and how the branches check on one another, through procedure and sequencing.
Skills: civics, branches of government, how a bill becomes law, checks and balances
Best for: roughly grades 6–12 (ages 11+)
For parents & teachers: how a bill becomes law, step by step.
About Three Branches
Three Branches is an original procedure-and-sequencing game that teaches how a bill becomes law and how the branches check one another. It is free to play in your browser with daily and practice rounds.
A free, original browser game on PlayPendium. No download, no install.