Turn an idea into law by sequencing all three branches through every check and balance before support drains away.
You are handed a bill and three branch consoles. Only the branch whose turn it is can act, so you must pick the legal procedural move at each stage, introduce, mark up, vote, sign or veto, and route a vetoed bill into an override. Enact bills before their public-support timer empties.
Three Branches teaches how a bill becomes law and how the branches check on one another, through procedure and sequencing.
Passing a bill where only the branch whose turn it is may act — introduce, mark up, vote, sign or veto — is separation of powers as a procedure rather than a diagram.
Requiring the legal procedural move at each stage is the original demand.
Procedure is where the separation actually lives. The three-branch diagram suggests a balance of strength; the sequence of permitted moves shows what it really is — a set of steps in which no branch can act out of turn, and stalling is as available as acting.
Three Branches is an original procedure-and-sequencing game that teaches how a bill becomes law and how the branches check one another. It is free to play in your browser with daily and practice rounds.