Node Network

Write tiny assembly into a grid of CPUs that hand values to their neighbors, turning the input stream into the target without deadlocking.

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How to play

You program a grid of very small computers. Each node runs its own short list of instructions and can only talk to the neighbours directly beside it, passing values through ports — so a number that needs to cross the grid has to be relayed by hand, node by node.

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What you'll learn

Node Network is a parallel-programming puzzle about message passing and avoiding deadlock across a mesh of processors.

Origins

A grid of very small computers, each running its own short instruction list and able to talk only to the neighbours directly beside it, is TIS-100 — Zachtronics, July 2015 — which set its puzzles on a fictional, corrupted 1970s machine.

The constraint being taught is real and central to parallel computing: without shared memory, a value that needs to cross the grid must be relayed by hand, node by node, through message passing.

And relaying by hand is how you meet deadlock — two nodes each waiting on the other, both stopped forever. It is a bug that cannot really be explained on a whiteboard, because the whole difficulty is that each node is individually behaving correctly.

About Node Network

Node Network is a parallel-programming puzzle about message passing and avoiding deadlock across a mesh of processors. It is an original, free browser game built in-house for PlayPendium.

A free, original browser game on PlayPendium. No download, no install.

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