A fast, original take on the classic dot-eating maze chase. Clear every pellet, dodge the ghosts, and use power pellets and a well-timed treat to survive deeper, trickier levels.
Guide your muncher around the maze and eat every dot to clear the level. Four ghosts roam the corridors, touch one and you lose a life.
Eat a large flashing power pellet and the ghosts turn frightened for a few seconds: chase them down for bonus points before they recover. Drop a treat to lure ghosts away from a tight spot.
Maze Muncher belongs to Pac-Man, released by Namco in 1980 and designed by Toru Iwatani, who wanted something that was not a shooting game at a time when almost everything was.
The ghosts are the reason it endured. They are not random: each follows its own rule, one chasing directly, one aiming ahead of you, one alternating between pursuit and retreat, so the pack produces behaviour that looks like intelligence and can be learned. Power pellets invert the chase for a few seconds, and the length of that window shrinks as levels pass. By level 256 an overflow corrupts half the screen.
Maze Muncher is an original homage to the golden age of maze arcade games, the dot-chomping, ghost-dodging formula that defined a generation, rebuilt from scratch for the browser. It runs instantly with no download, and it is free to play, supported by ads.